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Fallout new vegas alternate start mod
Fallout new vegas alternate start mod









fallout new vegas alternate start mod fallout new vegas alternate start mod

Your game is locking on start cause you're using the foip patch with EVE. This is the begenning of the integrated "Alternative Start" mod. FEW (Fallout Wanderers Edition) MMM (Matigen’s Mutant Mod) This mod introduces a variety of existing creatures present in the game. * Dual monitors? But the reason i like FWE better because of the spawns and starting loadout. the shack is located near the far western border of the map. Considerably speeds up the character creation process. and where exactly do you put a dozen plasma mines, a flamer, and a ton of laser pistols on your person without making a sound? Video game logic, I guess.Fallout 3 Wanderers Edition (FWE) is a major overhaul mod for Fallout 3 that changes underlying game mechanics and adds new features to the game.

fallout new vegas alternate start mod

Why people don't get suspicious when items disappear before their eyes is beyond me. There's nothing worth stealing at the Atomic Wrangler go to the Van Graffs, wait for scene to end, then turn on the Stealth Boy and steal everything that's not nailed down. If you saved your Stealth Boy from the Goodsprings Schoolhouse, ignore that video's recommendation. Getting to the clinic is trivial with JIP Fast Travel Anywhere otherwise, take this route. You should also rush the Intelligence implant at Level 1 because of Politician's skill penalties. If you're going for a Pacifist run (with STUN, for example), steal 50 NCR Dogtags and trade them in for rep at Cottonwood Cove. The key will be given to you about Lucius at The Fort, northeast of Boulder City, but you must be Liked by the Legion. To get the Lucky Shades, you need to gain access to Caesar's Legion's safehouse, southeast of Nipton.

fallout new vegas alternate start mod

With the Small Frame trait, you can buy one less implant or choose one less Intense Training perk (better option) to max out Agility.

  • Luck: 7 (Implant +1, Dead Money +1, Lucky Shades +1).
  • Agility: 4/5 (Implant +1, Intense Training +4/5).
  • Charisma: 4 (Implant +1, Intense Training +5).
  • Perception: 6 (Implant +1, Lucky Shades with Four Eyes +3).
  • Strength: 7 (Implant +1, Reinforced Spine Perk/OWB +2).










  • Fallout new vegas alternate start mod